This topic has been deleted. Only users with topic management privileges can see it. Till now there was not really I way to update mods. There has always been a system to upload new versions but no way to update them.
The update process only happened when u joined a game with a newer version. As a general rule, you do not need any external links to mods or enhancements! The reason for this is: The FAF client automatically manages all mods and maps for you! So you simply need to consult the Map Vault and Mod Vault. There are also some mods integrated directly into FAF, which can be found here. Installing The Client and Forged Alliance.
When a player joins an Insurgency: Sandstorm server with mods installed, the player will be prompted to download the mods. Is there any rules on having a prerelease version of a mod present on the vault?
All files are just loaded by the game in a structured way. Let's assume somebody packs a malicious exe file into a mod, the client and the game would ignore it and never open it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar. Not possible. The LUA version available inside the game has no io. We developer can't even save data to a textfile from LUA for debugging reason. If there should be one that should be thought over now There used to be a mod that claimed to fix lag, but instead it would randomly give cheating buffs to random players so other players report them as cheaters.
FAForever Forums. New mod updates will be pulled automatically This topic has been deleted. Only users with topic management privileges can see it.
For modders that means: Be aware that if you push new version that should be working because now ppl acctually get to play them. If you have a mod that has a huge download size, you should consider bundling changes so you maybe update at most once a month to avoid traffic for users there is almost no mod that this applies to.
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