Image Asset Studio helps you create various types of icons at different densities and shows you exactly where they'll be placed in your project.
The following sections describe the icon types that you can create and the image and text inputs that you can use. A launcher icon is a graphic that represents your app to users. It can: Appear in the list of apps installed on a device and on the Home screen. Represent shortcuts into your app for example, a contact shortcut icon that opens detail information for a contact. Be used by launcher apps. Help users find your app on Google Play.
Adaptive launcher icons can display as a variety of shapes across different device models and are available in Android 8. Android Studio 3. Image Asset Studio generates previews of an adaptive icon in circle, squircle, rounded square, and square shapes, as well as a full bleed preview of the icon.
A legacy launcher icon is a graphic that represents your app on a device's home screen and in the launcher window. Legacy launcher icons are intended for use on devices running Android 7. It also creates a x pixel image that's appropriate for the Google Play store.
We recommend that you use the material design style for launcher icons, even if you support older Android versions. Action bar icons are graphical elements placed in the action bar and that represent individual action items.
Tab icons are graphical elements used to represent individual tabs in a multi-tab interface. Each tab icon has two states: unselected and selected. We recommend that you use the material design style for action bar and tab icons, even if you support older Android versions.
Use appcompat and other support libraries to deliver your material design UI to older platform versions. Vector drawables are appropriate for simple icons and can reduce the size of your app. A notification is a message that you can display to the user outside of the normal UI of your app. If your app supports Android 2. Later Android versions use the white icon that Image Asset Studio generates. For more information, see Material Icons.
You can import your own images and adjust them for the icon type. Image Asset Studio lets you type a text string in a variety of fonts, and places it on an icon. It converts the text-based icon into PNG files for different densities. Lifecycle-aware components.
Paging Library. Paging 2. Data layer libraries. How-To Guides. Advanced Concepts. Threading in WorkManager. App entry points. App shortcuts. App navigation. Navigation component. App links. Dependency injection. Core topics. App compatibility. Interact with other apps.
Package visibility. Intents and intent filters. User interface. Add motion to your layout with MotionLayout. MotionLayout XML reference. Improving layout performance. Custom view components.
Look and feel. Splash screens. Add the app bar. Window insets. Supporting swipe-to-refresh. Pop-up messages overview. Adding search functionality. Creating backward-compatible UIs. Home channels for mobile apps. App widgets. Media app architecture. Building an audio app. Building a video app. The Google Assistant.
Routing between devices. Background tasks. Manage device awake state. Save to shared storage. Save data in a local database.
Sharing simple data. Sharing files. Sharing files with NFC. Printing files. Content providers. Autofill framework. Contacts provider. Data backup. Remember and authenticate users. User location. Using touch gestures. Application Licensing. Android GPU Inspector.
System profiling. Analyze a system profile. Frame profiling. Analyze a frame profile. Frame Profiler UI. Customize or port game engines. Process input events. Support game controllers. Achieve proper frame pacing. Frame pacing in Vulkan. Integrate Android Performance Tuner. Output audio. Manage memory. Use prebuilt or turnkey game engines. Develop with Defold. Develop with Godot. Develop with Unity. Use Android Performance Tuner. Game best practices.
Maximize device availability. Art assets. OpenGL and Vulkan. Game Mode. Best practices. Building effective unit tests. Automating UI tests. Testing app component integrations. Android Vitals. Optimizing for Battery Life. System tracing. Build and test apps for accessibility. Advanced topics. Protecting against security threats with SafetyNet. Build for Billions. Build for Enterprise. App feedback. Device management. Dedicated devices.
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Select up to 3 collections to continue: You have 8 collections but can only unlock 3 of them. Below is the code and final output:. Step 1: Create a new project and name it ImageButtonExample. In this step we create a new project in android studio by filling all the necessary details of the app like app name, package name, api versions etc. In this Step we create drawable xml in which we used solid and corner properties, solid is used to set the background color for the image button and corner is used to set the radius for button corners.
In this step, we open an xml file and add the code which display two custom image buttons by using src, background, gravity and other attributes in Relative Layout. You will see two ImageButton out of which top one is round corner. Click on any image and its name will be displayed on screen.
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